![]() As with the original Delta Force, it's certainly fun to turn off the lights and crank up the speakers for an immersive experience, but unlike similar games such as Rainbow Six: Rogue Spear or Spec Ops: Rangers Lead the Way, the lukewarm graphics in Delta Force II really dampen the sense of believability.īack again is NovaLogic's trademarked voxel engine, which works for the most part in flight simulations such as Comanche 3, but the problem with Delta Force II is the player is always knee-deep in the environment at ground level, such as in high grass, snow-capped mountains or swampy lowlands. Much of the gameplay revolves choosing the right arsenal for the job, then sneaking through vast outdoor ¿ and some indoor ¿ environments with your magnified sniper mode on (and in some cases, with the help of an allied support team), and performing varied commando-esque objectives along the way: infiltrate a base, rescue a hostage, blow up enemy weapon depots, and so forth. Alternatively, for a real challenge, gamers can log online and engage in tactical warfare with and against human opponents. If you really have some brass in your pants, gamers can indulge in one of two distinct campaigns, each with about a dozen-or-so stringed missions tied together by an evolving storyline. In this sequel, you've been appointed to complete roughly twenty-stand alone missions, each varying in situation, terrain and weather effects. Here's the skinny.įor the uninitiated, players in the Delta Force universe serve as a highly-skilled member of an elite multinational anti-terrorist unit. With that in mind, NovaLogic's Delta Force was a highly-enjoyable - and for the most part, underrated - action/strategy hybrid when it was released last year, but the sequel does very little to push the franchise, or genre, much further.
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